MiDAS Spotlight: Spencer Henry

UF Digital Worlds Institute
3 min readAug 22, 2022

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Spencer Henry — Digital Artist

Written by: Ryan Helterhoff (MAMC ‘23)

Undergraduate degree: Digital Arts and Sciences

Favorite quote: “There are no rules. That is how art is born, how breakthroughs happen. Go against the rules or ignore the rules. That is what invention is about.” — Helen Frankenthaler

What brought you to the MiDAS program?

I enrolled in the MiDAS program to have a better understanding of emerging technologies such as virtual reality. This program will allow me to expand on skills developed during my undergraduate degree and will set me apart from others entering the field. I also wanted more experience in project management that I otherwise would not have received before entering the field. I’m still figuring out what to specialize in since I have so many interests in art, such as 3D modeling, illustration, graphic design, etc., so I’m hoping to narrow it down through this program.

What was your lightbulb moment that took you down this career path?

I’ve always loved traditional art, but growing up, I never realized that it could be a career. During high school, I discovered a course on Khan Academy called Pixar in a Box, which taught the fundamentals of the animation pipeline. Not long after, I got my first drawing tablet and instantly fell in love. Since then, I’ve always had a fascination for that intersection between art and technology and knew I wanted to pursue a career in it.

What interactive experience are you looking forward to creating in the near future?

I’m excited to experiment with VR and use my traditional art background to make something unique. I want to make an experience where users feel like they’re in a painting by using hand painting techniques in 3D modeling.

What’s something most people don’t know about you?

I struggle a lot with imposter syndrome, like many other artists, even though I try my best to seem confident. I think this is something I’ll constantly be working on, but it’s comforting to know that many other artists face the same problem — even those who are very successful.

Where do you see yourself in five years? Ten?

In five years, I see myself working at a game studio in the art department, whether that’s 3D modeling, illustration, graphic design, texturing, etc. In ten years, I hope to work my way up within a company to a position such as an art director. My dream is to have my own company selling art, so that’s something I’ll constantly be working towards on the side.

Favorite place you’ve visited?

Definitely Italy. Ever since I visited, it’s been my dream to live there, and I’ve always had a connection to it since that’s where my family comes from. Not only was it beautiful, but I also loved their way of life. Their food was also tastier and healthier since it’s fresher and less processed.

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UF Digital Worlds Institute
UF Digital Worlds Institute

Written by UF Digital Worlds Institute

News, stories, and updates from the Digital Worlds community at the University of Florida.

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